Game Design

Rework

So, something I learnt when I was over in China is that Unity3D has changed its licencing model. I was under the impression that releasing to mobile devices was part of the professional version of the software. I owned an older version of Unity3D Professional. I purchased my licence back Read more…

By jonathan, ago
Collaboration

Where Have I Been?

The last three weeks have been one of the most awesome times of my life. But I had little time for blogging. University end of trimester crunch plus exams meant little to no time to work on things I had aimed for. And, I also had the opportunity to head Read more…

By jonathan, ago
Collaboration

Fresh Air Fishing

My thought about a weekly blog about my own game development has really gone by the way side. Best intentions. You know how it goes. This is mostly due to not having the time to work directly on the game over the last three weeks… So what have I done over Read more…

By jonathan, ago
Game Design

Sprint One

I had thought that I would start with the control system, but after some consideration it was going to be of more use to start with the planetary systems and generating the universe first. The first step was determining what types of planets I would need, which of course requires Read more…

By jonathan, ago
Game Design

The Boring Parts

The initial part of creating a game is the planning. I could skip over this part and go straight into the development, but I’d end up with a directionless game design with only a basic flesh out of ideas. A lot of my game design in the past has included Read more…

By jonathan, ago
General

It Begins!

Well. I’ve been a software developer of Windows applications for 18 years now, but my whole desire for going into development was to be a game development. I’ve had plenty of time designing mini-games and writing game engines but now is the time to begin the journey into something more. Read more…

By jonathan, ago